Tuesday 12 January 2016

Music, FX and Legal Consideration

L3 Extended in Games Design
Start Date: 12/01/16
Tutor: Josh, Rai
Name: Wyatt, Chapman
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List of Music/FX Sources:

  • Produce your own.
  • NoCopyRightedSounds (NCS).
  • Buy the rights to someone elses song/request if you could use it.
  • Get royalty free music.
Explaining the purpose of music/FX

The Witcher 3: Wild Hunt - Alot of the music in The Witcher 3 is quite dramatic and fits fight, and chase scenarios well. The music is also very immersive, fitting the setting of the game amazingly, really making the player feel more attracted to the game. The audio soundtrack for when your character is fighting will get you pumped, causing you to want to keep fighting enemies, just for the music. The Witcher 3 - Combat Music

Click this to see other explanations about the moods of music and their effect on the player.

Legal and Ethical Consideration

95% of the time, when obtaining musical content, the user will need permission from the owner because alot of music produces copyright their music.

To do this the user can either pay royalty fees. This means that you will have to pay money to the owner of the music to use it.

If the producer is maybe in a good mood and you ask nicely you could get permission from the owner to use the music for free.

Lastly you could  buy the rights to the music, which could cost more than royalty fees.




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